- SEO still dominates for marketers, with B2B (57%) and B2C (41%). This makes the biggest impact on their lead generation goals.
- 56 % of college students said that they would not accept a job offer or would find ways to evade policy if a company banned access to social media.
- ONLY 15 % local business fans are in the city where this business is located.
- 245 million Internet users in USA
- 80 % of all Internet users reach social media or blogs.
- 50 % of adults use social-networking sites.
- More and more adults use MySpace, Facebook and LinkedIn.
- Only 29 % IT professionals said that they have a good protection from enterprise social network use.
- 44 % of companies track employees' social media use.
- 84 % of young professionals get interrupted by social media at least once while trying to complete a project.
- You can have extra 24 min of attention when you're posting not on Twitter but on Facebook.
Life Changes
When it stops to change you are dead.
Wednesday 17 April 2013
Amazing statistics: how much time do you spend on social media or blog?
Wednesday 10 April 2013
Mobile phone or toothbrush?
Do you know that more people own a mobile phone than a toothbrush?!
Other interesting facts about social media:
- The majority of social media users spend their time online because of staying in touch with current friends and family.
- A little bit less people use social media for connection with old friends they've lost touch with.
- 33 % of people prioritize social media freedom over salary in accepting a job offer.
- 30 % people would rather text than talk.
- 43 % of online consumers use social media.
- 64 % of Americans stream mobile video at work.
- 73 % of people think that employees overshare.
- From all planet, 4.6 billion people have mobile phones and only 4.2 billion have toothbrush.
- 37 % purchase using their smartphones. 3 times many as those who use tablet for this.
- For 90 % of social media users Facebook is the best, then Twitter 77 % and Youtube 42 %.
Sunday 7 April 2013
8 exciting facts about SOCIAL MEDIA
8 remarks:
- 30 % business-to-business marketers are spending millions of dollars annually on social marketing programs but they are not tracing the impact of this marketing
- The rise of Netflix price caused 805,000 paid subscribes
- Restaurant consumers who use social media dine more in that restaurant and usually become return customers
- Tablet owners consume a greater variety of news on their devices. Tablet's visual interactive features encourage people to explore
- LinkedIn has 64 million users in North America
- Johns Hopkins, Harvard and Notre Dame - top schools for social media
- 80.8 % smartphones and tablets users research products and only 41.4 % purchase them
- 40 % of bloggers consider themselves as a professionals
Twitter statistics of 2012
The main facts about Twitter:
- It is interesting that Twitter now has 100 million active users!
- 34 % of marketers have generated loads using Twitter
- Tweets that include verbs have 2 % higher shareability
- 40 % users don't tweet and just seeking what others are saying
- 55 % use twitter via their mobile device
- Interesting content and humour makes people retweet
Facebook statistics of 2012
Other main facts about Facebook:
- The average Facebook user has 130 friends and is connected to 80 pages, events and groups.
- 56 % of consumers recommend a brand to a friend after becoming a fan on Facebook.
- 3.5 billion peaces of content are shared each week on Facebook.
Saturday 6 April 2013
State of the Blogging World 2012
This is statistics of United States but this happen all over the world!
The main facts about blogging:
- 60 % men and 40 % women are writing blogs
- The main blogging platforms - Wordpress 43 % and Blogger 35 %
- 31 million bloggers in USA
- Only 8 % of bloggers earn enough money to support their family
- 9 % sustain their lifestyle, blogging 4-6 hours a day
- 2 % make $150 K blogging from exotic locations, spend 1-2 hours a day
- 81 % never make $100 from blogging
- 42 million blogs
- 329 million people view a blog
- 500 000 new posts a day
- 400 000 daily comments
- 60 % of businesses have their blog
- 35 % are active in their blog (at least one time a month)
- 65 % haven't updated for one year or more
- ENGLISH is the main language (66 %)
State of the Blogging World |
Wednesday 20 March 2013
Op-ed style article: second example of op-ed (part 2)
Op-ed style article |
Another chosen op-ed style article is named Thanks for Not Sharing by R. Cohen (The New York Times, December 6, 2012). In this article the author sarcastically analyses the absorption of the unwanted shared personal information and images that is spread over the social media. First of all, in this article we also can find strong and persuasive arguments, original ideas and strong opinion that should be in a good editorial. But this op-ed article is good for his title as well, which is a little bit shocking and attention grabbing. It is said that readers have short attention spans and it is necessary (when writing editorial) to attract readers with a strong headline that emphasizes your central message. Also, a title should be catchy for readers to grasp the idea quickly. In this op-ed article (as well as in the first example) the title is the first introduction to the argument and it makes editorial to be really good written.
Wednesday 13 March 2013
Op-ed style article: first example of op-ed (part 1)
Gamification History 1980-2013
Gamification is quite new as a business concept, but it's roots goes way back. A hundred years ago the Cracker Jack company started putting a Toy Surprise in every box. After this, countless companies have used games, toys and other kind of fun, as a way of selling products. They all have some kind of gamification, but it is not like we talk about it today - in terms of systematically thinking about how to make things more game-like and increase sales or motivate people.
Tuesday 12 March 2013
30 Elements of Gamification
Game elements are your toolbox for gamification. They are extracted from games and used in different ways to make business practices more game-like. If you would look to all games you can think of, you will find a vast array of different paths, elements, templates and design patterns that can be applied to other games or gamification.
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