Showing posts with label revolution. Show all posts
Showing posts with label revolution. Show all posts

Tuesday, 12 March 2013

30 Elements of Gamification


Game elements are your toolbox for gamification. They are extracted from games and used in different ways to make business practices more game-like. If you would look to all games you can think of, you will find a vast array of different paths, elements, templates and design patterns that can be applied to other games or gamification.


Gamification - the new way to think

Gamification - the new way to think
Gamification - the new way to think

First time I have heard about gamification and gamified systems it at once got my attention. It's a new way of thinking. A new philosophy of life. According to gamification.org, gamification can be defined as:

The concept of applying game-design thinking to non-game applications to make them more fun and engaging.

Monday, 26 September 2011

The new space revolution and Lithuanian opportunity to participate in space technology




2011 September 19 to 21 Lithuania was visited by NASA's Ames Research Centre director Dr. Simon P. Worden. He has been leading NASA's Ames Research Center for three years. S. P. Worden is a recognized expert and valued on both civil and military space issues.

On September 21 this expert met with the rector of Vilnius University Juodka Benedict, visited the library, and later at Vilnius University, Faculty of Physics, gave a lecture about the solar system space exploration prospects.