Showing posts with label business. Show all posts
Showing posts with label business. Show all posts

Sunday, 7 April 2013

8 exciting facts about SOCIAL MEDIA

8 remarks:

  1. 30 % business-to-business marketers are spending millions of dollars annually on social marketing programs but they are not tracing the impact of this marketing
  2. The rise of Netflix price caused 805,000 paid subscribes
  3. Restaurant consumers who use social media dine more in that restaurant and usually become return customers 
  4. Tablet owners consume a greater variety of news on their devices. Tablet's visual interactive features encourage people to explore
  5. LinkedIn has 64 million users in North America
  6. Johns Hopkins, Harvard and Notre Dame - top schools for social media
  7. 80.8 % smartphones and tablets users research products and only 41.4 % purchase them
  8. 40 % of bloggers consider themselves as a professionals 







Wednesday, 13 March 2013

Gamification History 1980-2013


Gamification History

Gamification is quite new as a business concept, but it's roots goes way back. A hundred years ago the Cracker Jack company started putting a Toy Surprise in every box. After this, countless companies have used games, toys and other kind of fun, as a way of selling products. They all have some kind of gamification, but it is not like we talk about it today - in terms of systematically thinking about how to make things more game-like and increase sales or motivate people.


Tuesday, 12 March 2013

30 Elements of Gamification


Game elements are your toolbox for gamification. They are extracted from games and used in different ways to make business practices more game-like. If you would look to all games you can think of, you will find a vast array of different paths, elements, templates and design patterns that can be applied to other games or gamification.


Gamification - the new way to think

Gamification - the new way to think
Gamification - the new way to think

First time I have heard about gamification and gamified systems it at once got my attention. It's a new way of thinking. A new philosophy of life. According to gamification.org, gamification can be defined as:

The concept of applying game-design thinking to non-game applications to make them more fun and engaging.